CV

PETER  BARATI


14 Rue  De Nicole
Foothill Ranch, CA
Phone (760)  514 - 8054
peter.barati@gmail.com


(Able to relocate)

http://www.barati.net/


Profile

  • Self-motivated and high-energy in research, and education.
  • Capable to develop a logical model of a problem, and deliver multiple solutions in accordance with the projects needs
  • 3D graphics and Animation and Effects (2D included)
  • IT: System Administration and Networking using Windows7, MacOSX, Linux
  • C and C++ programming, Scripting with MEL, Python
  • 3D game development for PC and Mobile devices using UNREAL`s UDK. (Conformity to learn any other engine).
  • Math and Physics skills
  • Ability for Architectural Design and Design Engineering
  • Can deliver Biological Simulations.

Detailed CG experience based on projects

  • Storyboarding
  • Nurbs and Polygon Modeling objects
  • Polygon Modeling  Characters using Autodesk Maya (since year 2000)
  • Low Poly to High Poly workflow with Zbrush or Mudbox. Baking for film (Displacement Maps) or Next Generation games (normal maps)
  • UV layout using Maya, Zbrush, UVLayout, Unwrella . The most efficient in my opinion is when using Zbrush`s UVLayout plugin, then make it more efficient in Maya. Zbrush offers the fastest workflow, but it is was lacking the high precision and memory efficiency that I usually need for my projects. Maya is able to provide that, and the UV`s I can paste back in Zbrush. Also the great advantage of this nonlinear workflow that the UV can be modified after the texture is ready, which was unheard before.
  • Knowledge of a lot of existing plugins for 3ds max and Maya for organic environment creation and some experience with Vue XStream.
  • Texturing with Photoshop, Texture Painting with Zbrush and Mudbox.
  • Rigging is Maya, 3ds max or Softimage. (I also like CAT which is Character Animation Toolkit for 3ds Max. I have worked with Softimage`s auto-rig system before. Before all that, I was able to make a MEL script which creates my own auto-rig system, which can cut down rigging time from 2 days to 2 hours. I have always looked for the most advanced and efficient techniques.
  • Character animation with the previously mentioned rigs.
  • Limited experience with Realflow fluid dynamics (can be developed further)
  • Rendering experience using Mental Ray and Vray engines for Maya, 3dsMax Cinema4d.
  • Level Building with Unreal engine
  • Compositing render elements using node-based compositing systems like Apple`s Shake and Foundry`s NUKE.

Detailed teaching experience

  • Physics of Animation
  • 3D modeling
  • C++ programming in Game Development
  • Beginning Math and Physics for Game Programmers
  • Game Development with UDK (Unreal`s engine)
  • Introduction to Animation
  • Character Animation
  • Character Setup
  • Web Development
  • Problem Solving and Program Design in C

Degrees

  • Bachelor of  Information Technology and Visual Communications (2000-2004)
  • High School Degree: Information Technology (hardware and software development)

Work Status
Authorized to work in the United States and the European Union.
Previous Work Experience

  • Adjunct at ITT Technical Institute (2008-current time)
  • System Supervisor at  IBM Hungary (2006-2007)
  • 3D studio in Hungary (2005)

Thank you for your time!
Sincerely,
Peter Barati