CV
PETER BARATI
14 Rue De Nicole
Foothill Ranch, CA
Phone (760) 514 - 8054
peter.barati@gmail.com
(Able to relocate)
http://www.barati.net/
Profile
- Self-motivated and high-energy in research, and education.
- Capable to develop a logical model of a problem, and deliver multiple solutions in accordance with the projects needs
- 3D graphics and Animation and Effects (2D included)
- IT: System Administration and Networking using Windows7, MacOSX, Linux
- C and C++ programming, Scripting with MEL, Python
- 3D game development for PC and Mobile devices using UNREAL`s UDK. (Conformity to learn any other engine).
- Math and Physics skills
- Ability for Architectural Design and Design Engineering
- Can deliver Biological Simulations.
Detailed CG experience based on projects
- Storyboarding
- Nurbs and Polygon Modeling objects
- Polygon Modeling Characters using Autodesk Maya (since year 2000)
- Low Poly to High Poly workflow with Zbrush or Mudbox. Baking for film (Displacement Maps) or Next Generation games (normal maps)
- UV layout using Maya, Zbrush, UVLayout, Unwrella . The most efficient in my opinion is when using Zbrush`s UVLayout plugin, then make it more efficient in Maya. Zbrush offers the fastest workflow, but it is was lacking the high precision and memory efficiency that I usually need for my projects. Maya is able to provide that, and the UV`s I can paste back in Zbrush. Also the great advantage of this nonlinear workflow that the UV can be modified after the texture is ready, which was unheard before.
- Knowledge of a lot of existing plugins for 3ds max and Maya for organic environment creation and some experience with Vue XStream.
- Texturing with Photoshop, Texture Painting with Zbrush and Mudbox.
- Rigging is Maya, 3ds max or Softimage. (I also like CAT which is Character Animation Toolkit for 3ds Max. I have worked with Softimage`s auto-rig system before. Before all that, I was able to make a MEL script which creates my own auto-rig system, which can cut down rigging time from 2 days to 2 hours. I have always looked for the most advanced and efficient techniques.
- Character animation with the previously mentioned rigs.
- Limited experience with Realflow fluid dynamics (can be developed further)
- Rendering experience using Mental Ray and Vray engines for Maya, 3dsMax Cinema4d.
- Level Building with Unreal engine
- Compositing render elements using node-based compositing systems like Apple`s Shake and Foundry`s NUKE.
Detailed teaching experience
- Physics of Animation
- 3D modeling
- C++ programming in Game Development
- Beginning Math and Physics for Game Programmers
- Game Development with UDK (Unreal`s engine)
- Introduction to Animation
- Character Animation
- Character Setup
- Web Development
- Problem Solving and Program Design in C
Degrees
- Bachelor of Information Technology and Visual Communications (2000-2004)
- High School Degree: Information Technology (hardware and software development)
Work Status
Authorized to work in the United States and the European Union.
Previous Work Experience
- Adjunct at ITT Technical Institute (2008-current time)
- System Supervisor at IBM Hungary (2006-2007)
- 3D studio in Hungary (2005)
Thank you for your time!
Sincerely,
Peter Barati
